Fangrush field guide
How to play Fangrush
Fangrush is an asymmetric board hunt: you command three wolves against fifteen sheep on a 6×6 point grid.
30-second rules
Fangrush is an asymmetric board hunt: you command three wolves against fifteen sheep on a 6×6 point grid.
If the video fails, text and board demos appear instead.
Move and leap-capture
Wolves step orthogonally to an empty adjacent point. Leap-capture when wolf — empty — sheep share a line: land on the sheep and remove it.
The wolf steps into leap range, leaving one empty cell between itself and the target sheep (highlighted).
Leap capture
After a leap-capture you may capture again, up to 5 times in one turn, or stop early to keep a safer position.
When wolf, empty cell, and sheep share a line, tap the red-ringed sheep to capture.
Chain captures
First leap done; another sheep ahead can still be taken in a chain (red rings).
Sheep AI
The computer moves the sheep. They move sideways or toward the wolves, never back toward their starting edge, and never capture. If the whole flock is blocked, it passes the turn.
Select a sheep, then tap a green empty point.
Rocks, skips, and draws
Rocks block landing points. Spring teaches movement, summer adds defensive pressure, autumn tests routes and timing, and winter tests spacing and teamwork.
Reach the capture target before the flock blocks every wolf. If the flock cannot move, it passes and your turn continues.
Optional walkthroughs
One Wolf: Set Up a Safe First Capture
Step into leap range, capture through an empty cell, and check the landing still has an exit.
The wolf steps into leap range, leaving one empty cell between itself and the target sheep (highlighted).
Two Wolves: Attack and Support
The supporting wolf moves toward the exit flank before the attacking wolf captures.
The support wolf steps toward the exit below the attack line (highlighted).
Three Wolves: Pressure, Cover, and Switch
After one wolf captures, another wolf steps up on the far side to keep lateral cover.
The left wolf completes the leap; the nearby rock splits the center lane (highlighted).
Chain Captures: Continue or Stop
After the first leap you may continue the chain, or end it and hand the turn to sheep.
First leap done; another sheep ahead can still be taken in a chain (red rings).
30-second intro: move, capture, chain
After the first leap you may continue the chain, or end it and hand the turn to sheep.
When wolf, empty cell, and sheep share a line, tap the red-ringed sheep to capture.
Sheep: move and trap wolves
Move the flock to block all three wolves so none can act.
Select a sheep, then tap a green empty point.
FAQ
- Download required?
- No. Play in the browser.
- Will I lose progress?
- Saved locally. Clearing site data or switching devices resets it.
- Mobile?
- Yes. Portrait-first; the board stays square.
- Account?
- No accounts or cloud saves in this version.